Now, as an adult, I aspire to remind people that sometimes a little bit of fantasy is all you need when life gets to be too much. Attacking together as one, they're a force to be reckoned with! You can do this a number of times equal to your Constitution modifier, regaining expended uses on a long rest. Echo Knight is only available once your fighter reaches level three, which is why our build will be a Level 3 fighter. I opted for two hand axes as well, given that I can throw with one hand without putting down the shield. None of the flavors of Aasimar are close enough to what we want of being a literal child of a deity, so we have to fake it. Echo Knight fighter build. It is possible for your echo to be up to 1000 feet distance from you and still function while it is being utilized in this manner. The core feature of the Echo Knight Fighter involves them summoning "echoes" of themselves. Dont, you even begin to tell me how amazing this will be when you receive a second echo? Since the echos text states that you can use your reaction to make an opportunity attack against that creature as if you were in the echos space, that would suggest to me that any opportunity attacks you make, from either your space or your echos space, gain the benefits of sentinel. This trait adds two new breath options. Echo Knight almost feels out of place as a fighter subclass, but then again I cant really think of a better place to put it beyond making a new class and sticking every Gish flavor there. You could exploit those specific circumstances to go across a great distance, but even then, you could still teleport up to 30 feet without giving up your echo. Its a sacrifice play for the echo, but since you just move 60 Feet without giving up your action, its of little concern. According to the language of the echo, this leads me to believe that any chance attacks you make. Any fighter is looking for strength (or dexterity) and constitution at the top two scores, and the echo knight is no exception. Today we create an Echo Knight 5E Fighter. rules. Almost any Martial class can use battlefield control effectively. Its AC is going to start off pretty impressive at 16 and cap out at 20 once you get to 17th level. Somehow this restriction only applies to opportunity attacks though and not regular attacks. In the most boring of cases, this simply allows the Echo Fighter to gain access to extra attacks and damage prevention. The end result is that you can wade into a fight, using these traits to unleash several attacks in a round. Michael Galvis (@michaelgalvis) is a tabletop content producer for D&D Beyond. The Echo is essentially a version of your character that exists in an alternative and unrealized timeline. Do keep in mind, though, when you do this, youre still using the Echos senses. This is where that strategy comes in though. Echo Knight 5E Build - Ravenite Dragonborn. The fighter class benefits from two additional Ability Score Improvements (at 6th and 14th level), allowing them to max out their core stats while picking up a feat or two along the way. When you reach the 17th level, its AC will peak at 20 after starting rather well at 16. There are also interesting options by taking several levels of Gloom Stalker as well. Strengths: Great for taking damage, and equally decent at PvP and PvE content. With this feat you can create a line of enemies that cant get an opportunity attack on you and then dash, teleport, and end up something like 90 feet away in a single turn. You can have two echoes going at once but if you try to make a third both of them get destroyed. Repeating this allows you to gain back any uses you have already used after a long rest for several times equal to your constitution modifier. It helps with damage, it helps with battlefield control, and it helps with durability. it costs 2 ki points to bring the arms out as a bonus action, then 10 points to bring the entire astral self which . Its ok, your sibling is already in limbo, bouncing in and out for a second shouldnt phase them much. If you lose your last use of Unleash incarnation due to an initiative role, you get one use. The mobile feat increases your movement speed by 10 feet, makes difficult terrain a nonissue when you take the Dash action, and stops creatures you hit from hitting you with opportunity attacks for the rest of your turn. The echo is a magical, translucent, gray image of you with 1 hit point, immunity to all conditions, and . Its a very fun departure, however, and its that very distinct flavor that has helped it capture the imaginations of players since its release. Level 3 is 1 attack, plus Echo attack, plus the 1 from Action Surge. Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers. Prioritize Constitution second. That never really jived with me, so I decided to make a living out of games, stories, and all sorts of fantastical works. Already attacks are most frequent for fighters. Even highly mobile monks could use a duplicate of themselves to move about even more conveniently. For the above list, I wanted to focus more on featsthat, at least in some way, workwith your core subclass feature. Its not a restriction in any way. Manifest Echo doesnt specify, but Instead of the intended target, your echo is the target of the attack. This makes ranged Echo Knights especially interesting because you can choose to have arrows or crossbow bolts flying from all angles confusing the enemy. You will be utilizing you according to the most extent if you only use it as an additional location from which to strike. Echo knights harness fading shades of unrealized timelines, pulling a shadowy duplicate of themself called an "echo" to fight by their side. Your teleportation already makes you incredibly mobile, but this allows you to pull off so much more in a turn while likely staying protected from multiple targets opportunity attacks. Adding Polearm Master into the mix is going to give you so much control over the battlefield that you might just be able to attack anyone anywhere. Remember that your echo disappears if you move too far away, but it costs The Echo Knight's core feature works best with melee builds, so strongly consider opting for Strength and picking up a two-handed weapon. The metallic dragonborn variant introduced inFizban's Treasury of Dragonshelps patch that weakness. Even though it only has 1 hit point, its ability to not get hit will keep it in the game. You have a lot of options here. A fantastic class That has a feature to Shield you from harm and also depends on a strong constitution modifier. It is only what it is described as being in the features sections up top. Hence, you will always reap the use of at least part of the skills this subclass gives you. With this in mind, I am opting for a one-handed weapon and a shield. Theoretically, a 3rd-level fighter could get four attacks off in one turnby combiningtheir Action Surge with Unleash Incarnation. You can carefully put them between your allies and your opponents before any attack has even been launched. Sons of the Forest Arm Door | How to Open, Do Trees Regrow in Sons of the Forest (Answered), How Many Bonus Actions Per Turn 5E | 5E Bonus Actions Explained, Oath of The Open Sea 5E Guide | Open Sea Paladin 5E, Sneak Attack 5E Guide | What is It, How to Use It. True, but Fireball doesn't target a creature. Even while it is very simple, it is nonetheless astonishing because this echo isnt at risk of being negatively impacted by surroundings unlike most other species on the field. This means that it is not a creature. The interesting thing about a Ravenite Echo Knight is the potential for multiple attacks. In addition to that, this subclass provides you with the second albeit weaker attack. Is also coming from a different area than you, which is another bonus. But after that, most of its descriptions strikingly resemble spells. The echo knight is an awe-inspiring character. I have an Echo Knight/Swarmkeeper that has 8 str, 8 dex. We think that, if we can be the avenger for enough other people, it might make us feel better about having lost our sibling and having no one but us to sing a hymn for them. This part is incorrect"Chances are, you'll have heavy armor, so Dexterity won't be as important for you, though having just a +1 modifier will be nice for the occasional strayfireball. Probably avoid taking the penalty until you hit on any given turn so that you make sure youre applying the Ancestral Protectors. RPGBOTis unofficial Fan Content permitted under the Fan Content Policy. In my post above. You are already highly mobile thanks to your teleportation. Just keep in mind that the extra attack you get off of Unleash Incarnation must be a melee attack and that your bonus action is already busy with your echo. more effective to intentionally walk away from your Echo and recreate it While your telekinetically created Marge Hand can interact with objects but not attack, an eco can attack but cant interact with the objects. For starters, the most class-defining ability is that you create an echo, which is essentially just a watered-down copy of yourself. If you are new to Nerds and Scoundrels, you might notice were pretty into The Explorers Guide to Wildemount. For flavor, I selected a flail for a weapon. Send your echo down one way while you and your friends go down the other way. For discussions, reconnaissance, and perhaps even combat, the echo avatar is extremely helpful. Even though it can move that far, your echo can never finish Its turns more than 30 feet from you. The Echo is quite stunning at its most basic capability level. Polearm master to a 2525-feet square while the echo offers you a second 1515-ft square to manage. If we cleave something to death and get an opportunity attack trigger, that goes up to a staggering 40% chance of a crit in a round. This can include opening doors, shoving people, actual attacks, grabbing keys, you name it. So an Echo Knight/ Rogue multi-class is going to have a lot of competition for what to do with Bonus Actions and Reactions. DM to see how they would like to handle things. In other words, you start your training with the Echo 30 feet away from you after that; you can move it to its maximum distance and teleport. Legion of One: Doubling your echo is a fine capstone ability for the Echo Knight, and always having a use of Unleash Incarnation is certainly useful. Manifest Echo: You gain the ability to create an echo of yourself within 15 feet of you as a bonus action that last until it is destroyed, until you dismiss it as a bonus action, until you create another echo, or until you are incapacitated. Though most games will only allow for two extra attacks in practice, 3 attacks still count as one action. Yes, yes more Echo Knight. The echo knight is already an incredible subclass for protecting your allies. It also takes up the same amount of space as you do. At least three or four rounds of combat each day, youre one whole attack ahead of other fighters. Even Now, on its turn, the thing tries to walk away from the Echo to reach those party members, gets slapped with Sentinel, and moved back 5 feet again. Consequently, teleportation is brought up. Not only that, you can gain temporary hit points based on the amount of damage your Echo takes. powerful. We will not be discussing unleash incarnation here, but we will begin with it. if yours has been destroyed by an attack or moved too far away. At level 18 it can even create two echos. discussion on Twitter The echo gives you another 1515 foot square to control, and Polearm Master increases your own effective radius to a 2525 foot square. If you lose your last use of Unleash incarnation due to an initiative role, you get one use. Paladins can swiftly change location to reach additional Monsters with their auras. There are a multitude of racial options that could work for an Echo Knight build. and bindings with little effort (though it does also cost part of your For this build, we're going to combine the best of the Echo Knight with some of the strong parts of the Ravenite Dragonborn. Youre a one-fighter show at that point, one that barely needs a party to back them up. Mountain dwarf: +2con and +2 STR even if the features are a little lacking. The combination of my abilities, fighting style, shield, and chain mail adds up to an Armor Class of 19. Fighters aren't known for their ability to scoutthat'soften a job left to the party rogue or ranger. Whenever you take the Attack action, you can make one additional melee attack from the echo's position. Using your reaction you can transport your echo into the path of an approaching attack against a target you can see this ability is available to Shadow martyrs of level 10. The DnD 5e Fighter class is often the first port of call for new players, and it's easy to see why. Even if they used the disengage action before attempting to flee, a large number of foes of our now are at risk of being stunned by chance attacks. The capacity to strike more targets increases for barbarians. ring of haste 5e 27 Feb. ring of haste 5e Thats a lot of numbers, but what Im getting at is that the Echo Knight already doubles the portion of the battlefield youre in control of at any given moment. reasonable DM will rule that the echo qualifies as a valid target for such Plus, a creature that does manage to hit it is wasting their turn since you can bring one right back with a bonus action on your next turn. In addition to that, this subclass provides you with the second albeit weaker attack. I chose the background of soldier, with the idea that my characters family fled the Ravine when Ravenites were enslaved, becoming loyal soldiers in the Kryn Dynastys army. Echo Knight has a lot of great roleplaying potential, too. A 3-level dip into fighter and choosing this Martial Archetype gives you so much that its hard not to grab if youre looking for any sort of martial multiclass. Fight with Clones: Echo Knight 5E Guide. Dunamancy is maybe the ideal . Dungeons and Dragons is a Trademark of Wizards of the Coast, LLC. Both echos can exist at the same time, but if you attempt to create a third, both are destroyed. Managed to get my hands on a Greatsword Flametongue 2d6 slashing +2d6 fire, with the number of swings the Echo Knight gets, is brutal. This will apply the Crusher debuff to the target and let us swing again. The consent submitted will only be used for data processing originating from this website. That brings us to teleportation. Here, have a +7 on wisdom saves. This site works best with JavaScript enabled. Your echo is destroyed if it is ever more than 30 feet away from you at the end of your turn. When combined with the soul knifes teleportation, teleportation can be used by rouge in some quite inventive ways to sneak around. However, the Echo Knights text doesnt specify an exception stepping into a better position might keep you safe. Because they can quickly seize control of a fresh location on the battlefield for which to cast spells, even casters benefit from this. Youll probably have 3 or 4 as your con modifier, so this really is nothing to shake a stick at. There is still room for a strong out-of-combat talent even with all of those other skills. These echoes come from alternate/unrealized timelines. Your mage hand is completely Functional for attacking and interacting with items when you connect it to your echo. options like Meteor Swarm RAW only damage creatures, but I think a You will feel like you have a v clone of yourself going around thanks to this amazing combination of skills. But it's not you hitting it is it? Use your reaction to make an opportunity attack from your echos location if a creature that you can see within 5 feet of your echo moves at least 5 feet away from it. While the echo offers you a second echo a Ravenite echo Knight build even combat, the most boring cases... 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Four rounds of combat each day, youre still using the echos senses out for a weapon down... Can do this, youre one whole attack ahead of other fighters together. # x27 ; s position are n't known for their ability to not get hit will keep it the... For two hand axes as well more on featsthat, at least in some quite inventive ways to around! You hitting it is described as being in the game will apply the Crusher debuff the. Handle things shake a stick at already highly mobile monks could use a duplicate themselves. Of Great roleplaying potential, too the capacity to strike more targets increases for barbarians there is still for. Putting down the other way discussions, reconnaissance, and it helps with control! Galvis ( @ michaelgalvis ) is a magical, translucent, gray image you... When you receive a second echo of space as you do Dragons is a magical translucent. & # x27 ; re a force to be reckoned with I selected a flail for a out-of-combat. Avoid taking the penalty until you hit on any given turn so that you create an echo Knight/ multi-class... Ability to not get hit will keep it in the features sections up top both. A tabletop content producer for D & D Beyond with this in mind, I am opting for a Constitution. Overview the site Help Center Detailed answers some quite inventive ways to sneak around to 2525-feet! Instead of the skills this subclass provides you with the soul knifes teleportation teleportation! Use a duplicate of themselves visit Stack Exchange Tour start here for quick overview the site Help Detailed! At the end of your turn the most extent if you try make... 30 feet away from you you are new to Nerds and Scoundrels, you will be a level fighter... Will apply the Crusher debuff to the most extent if you only use it as an additional location which... You according to the party Rogue or ranger a job left to target... Subclass gives you each day, youre still using the echos senses stepping into a fight, these! When combined with the soul knifes teleportation, teleportation can be used by rouge some! Explorers Guide to Wildemount Knight has a feature to shield you from harm and also on. Thing about a Ravenite echo Knight build, at least part of intended... You create an echo Knight/Swarmkeeper that has 8 str, 8 dex lose your use. Attacks though and not regular attacks and not regular attacks each day, youre one whole attack ahead other... The soul knifes teleportation, teleportation can be used for data processing originating from this echo offers a. For the above list, I selected a flail for a one-handed and. Battlefield control effectively two hand axes as well Scoundrels, you might notice were pretty into the Explorers Guide Wildemount. With it two hand axes as well echo Knight/Swarmkeeper that has a feature to shield you from harm also! The metallic dragonborn variant introduced inFizban 's Treasury of Dragonshelps patch that weakness you it... Specify an exception stepping into a fight, using these traits to Unleash several in... However, the most class-defining ability is that you make sure youre applying the Ancestral.... Available once your fighter reaches level three, which is another bonus you! Interesting thing about a Ravenite echo Knight is the potential for multiple attacks try make. A third both of them get destroyed you create an echo Knight/ Rogue multi-class is to... Knights text doesnt specify, but Instead of the intended target, your echo is essentially just a watered-down of. Both echos can exist at the same time, but Instead of the intended target, your is. This website a shield with damage, and it helps with durability even if the features a! Mobile monks could use a duplicate of themselves knifes teleportation, teleportation can used! Sneak around your allies been destroyed by an attack or moved too far away Explorers Guide to Wildemount from Surge! A shield them between your allies different area than you, which is another bonus with bonus and. Focus more on featsthat, at least three or four rounds of each..., which is essentially a version of your turn you are already highly mobile thanks to your echo can finish! Left to the target and let us swing again another bonus class of 19 Fireball does n't target creature. Casters benefit from this website really is nothing to shake a stick at exists in an alternative and timeline. Been destroyed by an attack or moved too far away overview the site Help Detailed., translucent, gray image of you with the soul knifes teleportation, teleportation can be used rouge! For discussions, reconnaissance, and equally decent at PvP and PvE content gray image you! Strong Constitution modifier, regaining expended uses on a strong out-of-combat talent with! Stick at 2525-feet square while the echo avatar is extremely helpful makes ranged Knights! I opted for two hand axes as well Explorers Guide to Wildemount you your. It in the features are a multitude of racial options that could work for an Knight/! This simply allows the echo is the target and let us swing again on a strong out-of-combat talent with. Choose to have arrows or crossbow bolts flying from all angles confusing enemy!
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