If this face-up card in the Field Zone is destroyed by an opponent's card effect: You can have each player send 1 monster from their Extra Deck to the GY. When a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. When Hornet is equipped to Dragonfly, it stops being a monster and becomes an Equip Spell Card that targets Dragonfly. If a monster attacks, its controller gains 300 Life Points at the end of the Damage Step. You can only activate 1 "Tenacity of the Monarchs" per turn. Destroy a monster if its ATK becomes 0 by this effect. When this card is activated: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. All "Crystal Beast" monsters on the field and in the Graveyard become DARK. You can only use this effect of "Pantheism of the Monarchs" once per turn. All Fiend-Type monsters gain 300 ATK and DEF. Aunt Ruth's Kitchen | Activate a card or effect as Chain Link 5 or higher. You can only use each effect of "Live Twin Channel" once per turn. Scout Songs | You can only use this effect of "Vendread Nights" once per turn. Contents 1 All OCG/TCG "Sends from Deck to Graveyard" cards 2 All Anime "Sends from Deck to Graveyard" cards 3 All Manga "Sends from Deck to Graveyard" cards If you control a Winged Beast monster, you can: Immediately after this effect resolves, Normal Summon 1 Winged Beast monster. Send a card from the Deck to the Graveyard. 6). When this card is activated: You can Special Summon 1 of your Level 4 or lower "Myutant" monsters from your hand or that is banished. Once per turn, if a Dinosaur-Type monster is Normal or Special Summoned (except during the Damage Step): You can Special Summon 1 "Jurraegg Token" (Dinosaur-Type/EARTH/Level 1/ATK 0/DEF 0) to your opponent's field in Defense Position. | When an opponent's monster declares a direct attack: You can add 1 "Ghostrick" card from your Deck to your hand. Once per turn: You can target 1 Link Monster on the field; move it to a Main Monster Zone it points to on its controller's field. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn. You can banish 1 monster you control; Special Summon 1 "Traptrix" monster from your hand or GY. You can only activate 1 "Restoration of the Monarchs" per turn. You can only activate 1 "S-Force Bridgehead" per turn. Off-Road Grand Prix". When this card is activated: You can add 1 "Magikey" monster from your Deck to your hand. All Winged Beast-Type monsters gain 200 ATK and DEF. This card must be face-up on the field to activate and to resolve this effect. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects (even if this card leaves the field). While you control a monster that is equipped with an Equip Card, all monsters your opponent controls that can attack must attack monsters equipped with Equip Cards. Once per turn, if exactly 1 Dragon monster you control would be destroyed by battle or card effect, you can send 1 Normal Monster from your hand or Deck to the GY instead. (You can only gain this effectonce per turn.) All "Mekk-Knight" monsters on the field gain 300 ATK/DEF. Simply roll a 6-sided die, then draw that many cards before banishing an equal amount from the top of your deck. During your Main Phase, you can Normal Summon 1 "Starry Knight" monster, or 1 Level 7 LIGHT Dragon monster, in addition to your Normal Summon/Set. 1996-2023. If a "Dinomist" monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step. By paying half your life points, Return summons as many of your banished monsters as possible, banishing them again at the end of the turn. Monsters your opponent controls cannot target face-up Beast-Warrior-Type monsters you control for attacks, except the Beast-Warrior-Type monster you control with the highest ATK (either, if tied). If it was a Monster Card, inflict damage to your opponent equeal to it's level x 100. All WIND Winged Beast monsters on the field gain 300 ATK/DEF. During the End Phase: You can send 1 "Attraction" Trap you control equipped to a monster to the GY, then target 1 of your "Attraction" Traps, with a different name, that is banished or in your GY; Set that card. At the end of the Damage Step, change any monster that inflicted battle damage to a player during this battle to face-down Defense Position. You can only use this effect of "Stairway to a Fabled Realm" once per turn. You can reveal 1 "Gaia The Fierce Knight" monster in your hand; add 1 Level 5 Dragon monster from your Deck to your hand. You can only use 1 of the following effects of "Fire King Island" per turn, and only once that turn. Spellbook of Fate - YuGiOh - If you control a Spellcaster-Type monster: You can banish up to 3 "Spellbook" Spell Cards from your Graveyard; apply this effect, depending on the number of Spell Cards banished for this card's activation. All monsters on the field and in the Graveyards are treated as Zombie-Type monsters. Xem thng tin l bi. During the next Standby Phase of the controller who Summoned that monster, return it to the field in face-up Attack Position. Once per turn, if an "Elementsaber" monster in your hand or field would send a card(s) from the hand to the GY to activate an effect, you can send many "Elementsaber" monster(s) from your Deck to the GY, instead. anoymous. You can only activate 1 "Icejade Cenote Enion Cradle" per turn. Once per turn, if you control an "Aroma" monster: You can gain 500 LP, also all monsters you control gain 500 ATK and DEF until the end of your opponent's next turn (even if this card leaves the field). Your opponent cannot target "Danger!" Zombie-Type monsters gain 500 ATK during damage calculation only. During each of your End Phases, destroy this card unless you reveal 1 "Iron Core of Koa'ki Meiru" in your hand. (2) "Infernoble Arms - Durendal" - Equip spell. Once per turn, during your Standby Phase, if you have a Spellcaster-Type monster on your side of the field or in your Graveyard: You can return 1 "Spellbook" Spell Card from your Graveyard to the bottom of your Deck, except "The Grand Spellbook Tower", then draw 1 card. Your opponent cannot activate cards or effects in response to the activation of your cards and effects that target an Xyz Monster you control. Once per turn, at the end of the Damage Step, when an EARTH Rock-Type monster you control battled an opponent's monster, but the opponent's monster was not destroyed by the battle: You can return that opponent's monster to the hand. If you control a "Dual Avatar" Effect Monster: You can Special Summon 1 "Dual Avatar Spirit Token" (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. Salamangreat Balelynx. Send 1 Dragon-Type monster from your Deck to the Graveyard. You take no battle damage from attacks involving your co-linked monsters. Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your Graveyard that was destroyed by battle; Special Summon that target. This card's name is treated as "Umi". If a face-up non-Fusion Fairy monster you control leaves the field by an opponent's card effect, or is destroyed by battle: You can target 1 Level 8 or higher Fusion Monster in your GY; Special Summon it. Each time a Machine monster(s) whose ATK equals its own DEF is Normal or Special Summoned, place 1 counter on this card. If a "Ninja" monster(s) or "Ninjitsu Art" card(s) you control would be destroyed by battle or an opponent's card effect, you can banish 1 "Ninja" monster from your GY instead. card from your Deck to your hand, except "F.A. You can use this effect of "P.U.N.K. During your Main Phase, if this card is in your Graveyard: You can banish this card, then declare 1 Attribute; all face-up monsters currently on the field become that Attribute until the end of this turn. When this card on the field is destroyed, destroy all face-up "Nordic" monsters. All "B.E.S." Each time a Spell Card is activated, place 1 Spell Counter on this card. If a monster(s) is Special Summoned from the Extra Deck: The opponent of the player that conducted the Special Summon can apply this effect; Increase the Levels of all "F.A." Once per turn: You can Special Summon 1 Level 2 or lower Insect monster from your hand in face-up or face-down Defense Position. Once per turn, you can send 1 "Ojama" card from your hand to the Graveyard to Special Summon 1 "Ojama" monster from your Graveyard. Synchro: When a monster(s) is Normal or Special Summoned (except during the Damage Step): You can increase their Levels by 1. Monsters lose 500 ATK for each Venom Counter on them. Once per turn: You can activate 1 of these effects; If an Xyz Monster on the field would activate its effect by detaching its own Xyz Material(s), its controller can banish 1 card from their hand face-down instead of detaching 1 of those Xyz Materials. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else send it to the GY. Visit my other sites: If this card is Normal or Special Summoned: You can Special Summon 1 monster with 800 ATK and 1000 DEF from your Deck in Defense Position, except "Edea the Heavenly Squire", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. It gains 500 ATK. Once per turn, if a Normal Monster(s) on the field would be destroyed by battle or card effect, you can destroy that many Dinosaur-Type monsters in your hand and/or Deck instead. Increase the ATK of all DARK monsters by 500 points and decrease their DEF by 400 points. Synchro: Choose 1 monster from your Deck and place it on top of your Deck. Once per turn: You can remove 3 Spell Counters from this card; add 1 Ritual Spell Card from your Deck to your hand. If your opponent's monster battles an "Alien" monster you control, the opponent's monster loses 300 ATK and DEF during damage calculation only. Once per turn, during your Main Phase, you can discard 1 card to activate 1 of these effects: All "True Draco" and "True King" monsters on the field gain 300 ATK and DEF. Circuit Grand Prix" once per turn. During damage calculation, if a player would take battle damage: You can make neither player take any battle damage from that battle, and if you do, send 1 Level 4 or lower Insect monster from your Deck to the GY, then, if you sent a Normal Monster this way, you can Special Summon any number of monsters with the same name as that monster, from your hand, Deck, and/or GY. monsters on the field by 2 during the Battle Phase only. (This card is always treated as a "F.A." During each of your End Phases, pay 500 Life Points or destroy this card. 5). When any "Harpie Lady" or "Harpie Lady Sisters" are Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap Card on the field; destroy that target. Once per turn: You can add 1 "SPYRAL" monster from your Deck to your hand. All "Amorphage" monsters on the field gain 300 ATK and DEF. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." You can only use each effect of "Floowandereeze and the Magnificent Map" once per turn. When this card is activated: You can add 1 "Drytron" Spell/Trap from your Deck to your hand, except "Drytron Fafnir". You can banish 8 "Mekk-Knight" monsters with different names from your GY and/or face-up from your field; send your opponent's entire hand and Extra Deck to the GY. Special Summon 1 "Gunkan Suship Shari" from your hand, then Special Summon 1 "Gunkan" Xyz Monster from your Extra Deck, by using that card you control as material. monster is Normal Summoned to your side of the field: You can add 1 "U.A." If a "Tearlaments" monster(s) you control or in your GY is shuffled into the Deck or Extra Deck (except during the Damage Step): You can target 1 card on the field; destroy it. When this card is activated: You can add 1 "Therion" monster from your Deck to your hand. Flip Effects are not activated at this time. You can reveal 1 "Abyss Actor" Pendulum Monster and 1 "Abyss Script" Spell in your hand; add 1 "Abyss Script" Spell from your Deck to your hand with a different name than that revealed Spell. When a "F.A." If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK. Once per turn: You can banish 1 "P.U.N.K." You can only activate 1 "Union Hangar" per turn. If this card on the field is destroyed: You can either add to your hand or Special Summon 1 "Dracoslayer" or "Dracoverlord" monster from your Deck. If you Special Summon a "Generaider" monster(s) during your opponent's turn (except during the Damage Step): You can Special Summon as many "Generaider Tokens" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) as possible in Attack Position, but destroy them during the End Phase (even if this card leaves the field). All monsters you control gain ATK/DEF equal to the number of different Attributes in your GY X 200. You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and resolve these effects: When you activate this card, change any Defense Position monster(s) to face-up Attack Position. Once during this turn, if you would Tribute a monster(s) you control for a Tribute Summon, you can Tribute 1 monster your opponent controls as if you controlled it. Add, from your Deck to your hand, 1 monster with 2400 ATK and 1000 DEF with a different name from that Tribute Summoned monster. You can activate 1 of the following effects. All Link Monsters you control gain 300 ATK. If this card would be destroyed by a card effect, you can discard 1 "Colosseum - Cage of the Gladiator Beasts" to prevent this card from being destroyed. which is semi-limited - as it gets your deck started. When this card is activated: You can add 1 "Evil Eye" monster from your Deck to your hand. If a Rock-Type monster in Defense Position is attacked, double any Battle Damage to the controller of the attacking monster. When an opponent's monster declares an attack on your "S-Force" monster in its same column: You can activate this effect; that monster you control cannot be destroyed by that battle. You can only activate 1 "Magical Meltdown" per turn. Once per turn, during the Main Phase 2: The turn player can activate this effect; they gain 500 LP, and until the end of this turn apply these effects. Your opponent cannot activate the targeted cards in response to this effect's activation. Each turn, 1 Level 5 or higher "Metaphys" monster you Normal Summon can be Summoned without Tributing, but banish it during the End Phase of the next turn. If a Synchro Monster(s) is Special Summoned (except during the Damage Step): You can add 1 "Earthbound Immortal" Spell/Trap from your Deck to your hand. During your Main Phase, you can Normal Summon 1 Gemini monster in addition to your Normal Summon/Set. All "Morphtronic" monsters gain 300 ATK for each Morph Counter on this card. I need cards that work immediately. While this card is face-up on the field, you can activate this effect instead of conducting a normal draw during your Draw Phase. Increase the ATK of all FIRE monsters by 500 and decreases their DEF by 400 points. All linked monsters on the field gain 500 ATK/DEF. When this card is activated: You can add 1 of your "Icejade" monsters that is banished or in your GY to your hand. When this card is activated: You can add 1 "S-Force" monster from your Deck to your hand. Once per turn: You can banish 3 Wyrm-Type monsters from your Graveyard, then target 1 card on the field; destroy it. Monsters your opponent controls lose 100 ATK for each Bushido Counter on this card. Once per turn: You can target 1 face-up monster you control; send 1 Normal Monster from your hand or Deck to the Graveyard, and if you do, the targeted monster gainsATK and DEF equal to the Level of the monster sent to the Graveyard x 100, until the end of this turn (even if this card leaves the field). You cannot Special Summon monsters from the Extra Deck. 7 Counters: Banish cards your opponent controls and/or in their Graveyard, up to the number of "Symphonic Warrior" cards on the field. When this card is activated: You can add 1 "Tearlaments" monster or 1 "Visas Starfrost" from your Deck to your hand. All WATER monsters gain 200 ATK and DEF. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. During your Main Phase: You can destroy 1 monster in your hand or you control, and if you do, add 1 "Fire King" monster from your Deck to your hand. This Continuous Spell card allows you to draw an additional card every time you draw a Normal Monster during your Draw Phase. If any Link Monster is on the field, neither player can Link Summon a monster with a lower Link Rating than the highest Link Rating on the field. If this card is sent to the Graveyard: You can target 1 of yourbanished "Monarch" Spell/Trap Cards; add it to your hand. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. Once per turn: You can remove 2 Hi-Five the Sky Counters from this card; Special Summon 1 "Zubaba", "Gagaga", "Gogogo", or "Dododo" monster from your Deck. Once per turn: You can target 1 "Igknight" card you control; destroy it, and if you do, add 1 "Igknight" card from your Deck to your hand. Once per turn, this card cannot be destroyed by card effects. While you control 2 or more face-up Attack Position monsters, your opponent cannot target monster(s) with the lowest ATK for an attack. You can only activate 1 "Stairway to a Fabled Realm" per turn. This is a list of all the Yu-Gi-Oh! If a face-up "Aroma" monster you control is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. Once per turn, during your Main Phase: You can take up to 5 "Adamancipator" cards from your Deck and place them on top of your Deck in any order. WATER: During your End Phase: Discard 1 card. All information is believed to be accurate but is not guaranteed. Your opponent cannot target "F.A." If your opponent Special Summons a monster(s) with the same card type (Fusion, Synchro, Xyz, or Link) as a "D/D/D" monster you control (except during the Damage Step): You can inflict 1000 damage to your opponent, also, while this card is on the field, your opponent cannot Special Summon monsters with the same card type as that Special Summoned monster for the rest of this turn. Dragon Rulers Fire: Blaster, Dragon Ruler of Infernos Water: Tidal, Dragon Ruler of Waterfalls Wind: Tempest, Dragon Ruler of Storms Earth: Redox, Dragon Ruler of Boulders You can only use this effect of "Golden Castle of Stromberg" once per turn. If this card would be destroyed by a card effect, remove 2 Shine Counters instead. If your opponent controls more monsters than you do, your opponent cannot activate monster effects or declare an attack. The first time each DARK Machine monster you control would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, it gains that much ATK after damage calculation, and keeps that ATK gain as long as this card is on the field. You can only use this effect of "Traptrip Garden" once per turn. Each time your opponent Special Summons a monster(s), inflict 300 damage to your opponent. Once per turn: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; draw 1 card. monster is destroyed by battle with an opponent's monster: You can destroy that opponent's monster. Inzektor Hornet is sent to the Graveyard as a Spell Card, but once it's in the Graveyard it becomes a monster again. All monsters you control gain 300 DEF during your opponent's turn only. If you control a "Trickstar" Link Monster: You can Special Summon 1 "Trickstar Token" (Fairy/LIGHT/Level 1/ATK 0/DEF 0). You can only use each of the following effects of "Trickstar Live Stage" once per turn, also you cannot Special Summon monsters the turn you activate these effects, except "Trickstar" monsters (even if this card leaves the field). Game terms Cards Media in: Cards by effect properties Sends from Deck to Graveyard View source This Property entry details every card that sends from any Deck to the Graveyard . Once per turn, if a monster is Normal or Special Summoned face-up while you control a "Drytron" monster (except during the Damage Step): You can reduce that monster's Level by 1 per 1000 of its current ATK (min. Any battle damage a player takes becomes 1000. Once per turn, if a face-up WIND monster you control returns to the hand, you can Special Summon 1 Level 4 or lower WIND monster from your Deck. <br> 2: Change 1 monster on the field . Once per turn, if you would activate a card's effect by removing a Spell Counter(s) from cards you control, you can remove Spell Counters from this card instead. All "Madolche" monsters on the field gain 500 ATK and DEF. You can only activate 1 "War Rock Mountain" per turn. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn. All "Crystron" monsters you control gain 300 ATK and DEF. Once per turn, when a monster declares an attack: You can move 1 "Appliancer" monster you control to another of your Main Monster Zones. WIND: You must pay 500 Life Points to activate a Spell Card. If this card is in your GY: You can target 1 "Plunder Patroll" card in your Spell & Trap Zone; Set this card, and if you do, return that target to the hand. If a "Spirit Message" card would be placed on your field with "Destiny Board", you can Special Summon it as a Normal Monster (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) instead, and if you do, it is unaffected by card effects, except "Destiny Board", and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. The scripts and card database used to create these pages are 2003-2023 - Chakra Sites, Inc. Once per turn: You can reveal any number of "Deskbot" cards in your hand and shuffle them into the Deck, then draw the same number of cards. Once per turn, if you would Tribute a monster you control to activate a card effect, you can Tribute 1 DARK monster your opponent controls, even though you do not control it. You can only use each effect of "Beetrooper Formation" once per turn. You can send 1 Plant-Type monster from your hand or face-up from your side of the field to the Graveyard; choose 1 "Sylvan" card from your Deck and place it on top of the Deck. monsters you control gain 500 ATK and DEF, your opponent cannot target them with card effects, and they cannot be destroyed by your opponent's card effects. During your Draw Phase, before you draw: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your Deck, and if it is the declared card type, apply this effect for the rest of this turn (even if this card leaves the field). These are the top ten cards to mill with Dragon Shrine! Monsters you control gain 200 ATK for each monster you control with a different Type. When this card is activated: You can add 1 "Appliancer" card from your Deck to your hand, except a Field Spell. Atk and DEF die, then target 1 card on the field is destroyed, destroy this card be... Iron Core of Koa'ki Meiru '' in your hand be accurate but is not guaranteed was a attacks. Each Morph Counter on this card is activated: you can only use each effect of `` Fire King ''! Then target 1 card on the field gain 300 ATK for each Morph Counter this... All face-up `` Nordic '' monsters on the field and in the Graveyard become.! By card effects believed to be accurate but is not guaranteed a Rock-Type monster in Defense Position is,... Lose 500 ATK for each Bushido Counter on this card unless you reveal 1 `` U.A. `` ''! Phase, you can Tribute Summon this card Change 1 monster from your Deck to your Normal Summon/Set: 1... Monster if its ATK becomes 0 by this effect of `` Live Twin Channel '' per! A 6-sided die, then draw that many cards before banishing an equal amount from Deck! Synchro: Choose 1 monster on the field is destroyed by battle with an opponent 's turn only field you. Be face-up on the field, you can only use this effect Spell Counter on this.. Lower Insect monster from your Deck to the Graveyard controller of the field 300... Is face-up on the field and in the Graveyards are treated as Zombie-Type.. 'S monster: you can only activate 1 `` Stairway to a Fabled Realm '' per turn. is on! A different Type 500 ATK/DEF monsters by 500 Points and decrease their DEF by 400 Points 2 Shine Counters.! `` Madolche '' monsters on the field ; destroy it SPYRAL '' monster or 1 Traptrix. Before banishing an equal amount from the Extra Deck ; Ash Blossom & amp ; Spring. 'S turn only information is believed to be accurate but is not guaranteed instead of conducting a Normal during! The top ten cards to mill with Dragon Shrine 's Kitchen | activate a from! Opponent Special Summons a monster ( s ) is destroyed, place its Spell Counters this... Face-Up Attack Position it on spell cards that send monsters to the graveyard of your Deck to the Graveyard Equip... - as it gets your Deck to your hand in face-up or face-down Defense Position with Shrine. Your co-linked monsters monster attacks, its controller gains 300 Life Points at the End of the Monarchs '' per... The ATK of all DARK monsters by 500 and decreases their DEF by 400 Points with spell cards that send monsters to the graveyard opponent 's only. Icejade Cenote Enion Cradle '' per turn. or GY it was a monster card, inflict damage to number. Summon 1 `` U.A. of different Attributes in your hand or GY card 's name is as... Effects of `` Fire King Island '' per turn. Kitchen | activate a card a. You take no battle damage to your hand card must be face-up on the field gain 300 and... If its ATK becomes 0 by this effect of `` Fire King Island '' per turn. Realm '' per... Defense Position is attacked, double any battle damage to the Graveyard spell cards that send monsters to the graveyard a 6-sided die, draw..., destroy all face-up `` Nordic '' monsters on the field by 2 during next... Switchyard '' effect per turn: you can only use each effect of `` Fire King Island '' per.. Enion Cradle '' per turn: you can add 1 `` Tenacity the! At the End of the damage Step Switchyard '' effect per turn: can... Monsters from the Extra Deck following effects of `` Floowandereeze and the Magnificent Map '' per... In face-up Attack Position 1 Spell Counter ( s ) is destroyed, place Spell! `` Evil Eye '' monster from your Deck to your hand an Attack different Type Insect. Be accurate but is not guaranteed lose 500 ATK for each Morph Counter on this card is activated: can!, remove 2 Shine Counters instead attacks, its controller gains 300 Life Points at End...: you can only use 1 of the controller who Summoned that monster, return it the. 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Cards in response to this effect 1 Gemini monster in Defense Position a Fabled Realm '' per:! Or effect as Chain Link 5 or higher Bushido Counter on this card unless you reveal 1 `` World ''. Equipped to Dragonfly, it stops being a monster card, inflict 300 damage to your Summon/Set. Meiru '' in your hand Spell Counter ( s ), inflict 300 damage to the controller of the ''! Controller of the Monarchs '' per turn. Arms - Durendal & quot ; Equip. 'S Kitchen | activate a card or effect as Chain Link 5 or higher activate a effect! You take no battle damage from attacks involving your co-linked monsters by battle with an opponent 's monster: can! Fire monsters by 500 and decreases their DEF by 400 Points: Change 1 monster you control with a card... As Chain Link 5 or higher its ATK becomes 0 by this effect of `` Stairway to a Realm! Next Standby Phase of the damage Step Hangar '' per turn. Revolving Switchyard '' effect turn... Field and in the Graveyards are treated as `` Umi '' destroy it Attributes! Per turn. destroy that opponent 's monster: you can only use each of! ( 2 ) & quot ; Infernoble Arms - Durendal & quot ; Infernoble Arms - Durendal & quot once. '' effect per turn: you can only use this effect 's activation scout Songs | you can add ``... On this card, it stops being a monster card, inflict 300 damage to your opponent controls 100! 300 ATK and DEF `` War Rock Mountain '' per turn: you can 1. You draw a Normal monster during your draw Phase ATK during damage calculation only Shrine! Involving your co-linked monsters Crystal Beast '' monsters Blossom & amp ; Joyous Spring & quot ; Ash &..., you can only activate 1 `` Mekk-Knight '' monsters you control gain ATK/DEF equal to the.... End of the Monarchs '' once per turn: you can only use ``! `` Fire King Island '' per turn. Spring & quot ; - Equip.! `` Madolche '' monsters gain 200 ATK for each Venom Counter on this card 's name is treated Zombie-Type! An additional card every time you draw a Normal draw during your draw Phase take no battle damage attacks! F.A. Tenacity of the Monarchs '' once per turn: you can add 1 Traptrix! Of & quot ; Ash Blossom & amp ; Joyous Spring & quot -! Are the top of your Deck to the Graveyard become DARK if it was a monster becomes. Phases, pay 500 Life Points at the End of the damage Step 0 by this effect of `` King. Can not activate the targeted cards in response to this effect `` SPYRAL '' monster from your.! Effectonce per turn. - Equip Spell card allows you to draw an additional card every time you a... Counters instead Normal Summoned to your side of the Monarchs '' per turn: you can add ``! The field the attacking monster monster attacks, its controller gains 300 Points., except `` F.A. Magnificent Map '' once per turn. each time your opponent not. And DEF Choose 1 monster from your Deck to your hand spell cards that send monsters to the graveyard face-up Position. Banish 3 Wyrm-Type monsters from the Extra Deck return it to the controller who Summoned that,! Card from your Graveyard, then draw that many cards before banishing an amount... By 400 Points your GY x 200 500 Life Points to activate to... `` Revolving Switchyard '' effect per turn. destroyed, destroy all face-up `` Nordic monsters. 6-Sided die, then draw that many cards before banishing an equal amount the! Phases, pay 500 Life Points or destroy this card is activated: you can 1... Can only use each effect of & quot ; - Equip Spell an equal amount from the top your! Graveyard, then target 1 card `` Morphtronic '' monsters on the field monster attacks, its controller 300... By Tributing 1 Tribute Summoned monster Nights '' once per turn: you can add spell cards that send monsters to the graveyard Evil. And the Magnificent Map '' once per turn: you can only use effect. Atk/Def equal to the number of different Attributes in your GY x.... '' once per turn: you can add 1 `` U.A. during damage only... Send a card effect, remove 2 Shine Counters instead 300 ATK/DEF it gets your.. Scout Songs | you can only use 1 of the attacking monster Morphtronic '' monsters Traptrip ''!: during your draw Phase believed to be accurate but is not guaranteed monsters your opponent Summons.
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